Damage Model

Considering alternatives to the "hit" system.

Attempt 1

Damage still exists, using the classic system (i.e. light=d4, med=d8, hvy=d12, one die per rank plus skill bonus).

1 WP = -1 to all rolls, simple as that. Injuries still exist.

DC of healing and stabilizing increases with WP count (the latter is easier, but still scales with WP). More WP = harder to survive, longer to recover. Makes sense.

Every time you take damage, you must make a Con check against the damage:

Condition track:

How to take less damage: